You might look at some examples of the CC3 symbols for those types of terrain to get some inspiration.
You might look at some examples of the CC3 symbols for those types of terrain to get some inspiration.
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Two I have worked with (iso sketched) are here:
http://www.cartographersguild.com/sh...ascadia&page=4
(with a big discussion on depicting forest on page 3)
and:
http://www.cartographersguild.com/sh...ascadia&page=6
-Rob A>
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Looks very nice.
Hrm. For grasslands, maybe small tufts of grass every now and then, with long, low hills (Mongolia isn't all flat). Fir shaped trees for northern climates, which can be dithered with lollipop style trees where they overlap.
Are you going to adjust the borders of those trees? The pattern clipping there bugs me. Some dodge brushing to burn off the gray bits, and then just paint pure white to adjust the outlines... yeeeees. And then we could draw a small compass here, maybe a small navy to fill up the sea here, an army here. Conscripts from every city flowing into our irregulars, an army so huge it lends legitimacy to itself through might-is-right, under our command! Yes! Then, as I stand before them, and lift my hand, a hundred thousand boots will stomp down in unison, and the armies of Conquest will roll out and cover the world under its feet!
oh and one of your rivers is tapered assbackwards
Yes definitely, but at this stage making a quick pattern lets me see how things are coming along. I'm going to be redrawing the mountains so I'm not finalising things yet, hence the warning its a bit of a mess at the moment
Really? Can you point out where please because i can't spot it.
Korba
The small twice-brancher in the southwest corner, and a couple of river branches in the two rivers to the west from that one.
Wow, this stuff is brilliant. You’ve given me lots to think about in my own attempt. Hope you carry on adding to this thread!
I’m noticing one thing about coastline; I think that technique for generating random coastline would work better for smaller geographic areas. The larger the continent, the lesser the variations are to my eye, producing very blocky continents. Maybe a similar technique using different tools could be applied first, to get large outlines of continental areas, then the coastal areas could be refined by the current method.
In terms of routing rivers, did you use any specific functions or did you just sketch them freely based on educated guesses?
Thank you Girltron.
This is my first world map and scale has been an issue for me. Only having done regional type maps before this is a learning process for me as i go. Looking back i would have changed my coastal outlines but there is no way I'm doing that tectonics again for a while so they stay
Latest progress, rivers tweaked and the mountains are finished (crosses fingers).
Next to come is the forests, i think i have some ideas how I'm going to do them to represent boreal -> deciduous -> semi arid -> scrub