The finer noise (plasma?) makes a much nicer forest bump-map at this scale.
-Rob A>
The finer noise (plasma?) makes a much nicer forest bump-map at this scale.
-Rob A>
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No plasma, I used a pattern (random, but it should be a bit coloured), filled the bump map with it and made * Filter-Artistic-Cubism *
With this Bump map I bumped the gray layer, made a second gray layer and bumped it with the first bump layer.
Then I made the same thing with another bump map but instead of Cubism I used * Filter-Artistic-Canvas * and a little gaussian blur.
(Since I have the German Gimp Version the names of the actions may or may not be the real Gimp names, I just translated them)
And the map is on hold until next week, I'm away for the weekend.
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Forests are good in themselves but for some reason stick out in the map and don;t feel like they belong. The mountains, in contrast feel nicely blended in. .
I think there is too much of a tone contrast and a "hard edge" on your forest textures.
Strong otherwise - it will be good to see where this goes.
KB
"The medium is the message." -- Marshall McLuhan
Screw the "on hold", I had to change a bit. First I realized that the woods don't match the needings of the campaign so I had to redraw them. While doing this I was playing a bit with them and the result: I toned down the opacity of the colour layer to 60% and blurred the edges of the forest a bit . I think the result is a bit better than before.
Anyway, now it's on hold till next week.
Last edited by Zar Peter; 04-29-2009 at 06:18 PM.
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Yeah - much improved on the trees!
"The medium is the message." -- Marshall McLuhan
Nice map but the mountains could use some work...maybe change the texture....try this one from genetica.
Use a layer mask and a soft black brush on the layer mask to make the mountains merge to the land
You mean this way? Well, now the mountains are looking professional but forest and plain land is a bit... amateur like.
Thank you very much, ravells! Great texture.
(And the one who finds my mistake gets a cookie )
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In my opinion that new texture looks too much. Maybe if you play with the scale or something?
And I would say it's lost all sense of elevation of the mountains now, can't really see any bevel or lighting.
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Yeah, I think I posted too early... tomorrow's map will look better. Anyway, it's much better with the texture now (I toned it down) and I'm playing now with the colors.
And then I try with some other textures to work on forest and plains.
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Here's what I would do in the mountains:
New layer, fill it with 50% gray, set the layer to overlay, use the burn and dodge tools with a big soft brush tip and make darker and lighter areas to denote high and low areas. Once we get that worked out we'll move on to the forests.
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