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Thread: DnD Campaigne Map - using Gimp

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  2. #2
    Guild Journeyer Zar Peter's Avatar
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    Quote Originally Posted by RobA View Post
    The finer noise (plasma?) makes a much nicer forest bump-map at this scale.

    -Rob A>
    No plasma, I used a pattern (random, but it should be a bit coloured), filled the bump map with it and made * Filter-Artistic-Cubism *
    With this Bump map I bumped the gray layer, made a second gray layer and bumped it with the first bump layer.

    Then I made the same thing with another bump map but instead of Cubism I used * Filter-Artistic-Canvas * and a little gaussian blur.

    (Since I have the German Gimp Version the names of the actions may or may not be the real Gimp names, I just translated them)

    And the map is on hold until next week, I'm away for the weekend.
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  3. #3

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    Forests are good in themselves but for some reason stick out in the map and don;t feel like they belong. The mountains, in contrast feel nicely blended in. .
    I think there is too much of a tone contrast and a "hard edge" on your forest textures.

    Strong otherwise - it will be good to see where this goes.

    KB
    "The medium is the message." -- Marshall McLuhan

  4. #4
    Guild Journeyer Zar Peter's Avatar
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    Screw the "on hold", I had to change a bit. First I realized that the woods don't match the needings of the campaign so I had to redraw them. While doing this I was playing a bit with them and the result: I toned down the opacity of the colour layer to 60% and blurred the edges of the forest a bit . I think the result is a bit better than before.

    Anyway, now it's on hold till next week.
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  5. #5

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    Yeah - much improved on the trees!
    "The medium is the message." -- Marshall McLuhan

  6. #6

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    Nice map but the mountains could use some work...maybe change the texture....try this one from genetica.

    Use a layer mask and a soft black brush on the layer mask to make the mountains merge to the land
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  7. #7
    Guild Journeyer Zar Peter's Avatar
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    You mean this way? Well, now the mountains are looking professional but forest and plain land is a bit... amateur like.

    Thank you very much, ravells! Great texture.

    (And the one who finds my mistake gets a cookie )
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    Guild Expert Ramah's Avatar
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    In my opinion that new texture looks too much. Maybe if you play with the scale or something?

    And I would say it's lost all sense of elevation of the mountains now, can't really see any bevel or lighting.
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  9. #9
    Guild Journeyer Zar Peter's Avatar
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    Yeah, I think I posted too early... tomorrow's map will look better. Anyway, it's much better with the texture now (I toned it down) and I'm playing now with the colors.

    And then I try with some other textures to work on forest and plains.
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  10. #10
    Community Leader Facebook Connected Ascension's Avatar
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    Here's what I would do in the mountains:

    New layer, fill it with 50% gray, set the layer to overlay, use the burn and dodge tools with a big soft brush tip and make darker and lighter areas to denote high and low areas. Once we get that worked out we'll move on to the forests.
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