Hi, I'm just getting my feet wet with all the great tutorials here and I have a question.
In the last steps of the tutorial, you make some of the text have that "rubbed away" look. I was just wondering if there is a way to link up the texture of the map to this rubbed off process. It seems logical to me that the bright points on the texture are representing areas of more wear/less stain and thus text might be more likely to be rubbed off on these sections.
I've been playing around with layer masks (seems like this is the way to achieve this) but I can't quite figure out how to use the mask to duplicate the texture which I could then overlay on just the text and bleed the high areas away (without changing the paper look). I hope that makes sense.
Thanks in advance!