Updated with a pit lane, as per Ascension's comment.
It's now a fully-functional track for gameplay purposes. I'll see about adding some detail to the surroundings later.
Updated with a pit lane, as per Ascension's comment.
It's now a fully-functional track for gameplay purposes. I'll see about adding some detail to the surroundings later.
That is a great map!
Could you accomplish this type of map with Inkscape? Or are the tools needed only in Illustrator?
Looks awesome!
matt
Pretty easy, I think. Here was a 5 minute test in Inkscape, with a random bezier to start (using straight segments and arc section would probably improve things).
I duplicated and offset the bezier, once inwards and once outwards. Combined them into one bezier and made a copy, then set the stroke width of the duplicate to the same amount I had offset them. Turned the stroke to a path, and set it to a grey fill with a black stroke. I drew the two parallel lines (the same size as the track width) and used that as the pattern with the pattern to path effect (using the previous copy that was made of the thin paths):
A bit more care and attention, but it is a good start, IMOO.
-Rob A>
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I drew my layout by cutting together circles and straight lines. I drew in the circles first and then used a copy of them to make guides, so that I would have the centerpoint. My first try looked a lot like yours - the main issue I had with it was that the squares don't line properly on the straights. Getting this alignment took some finessing.
The other issue is that in the corners, each lane has a different number of spaces – the inside lane being the shortest. Using the pattern brush technique comes close, but it fails to get the spacing right. I found that I needed to use "expand appearance" on the squares and manually adjust the lines for the corners (making sure they aligned to the centerpoint of the circle that I made a guide for earlier).
I've drawn myself a map of what needs to go into the area surrounding the track, including the official buildings and grandstands. I see this locale as a small, scenic company test track set at the edge of a lake.
I've attached a rough outline of the terrain. I think it's pretty plausable, but feedback is appreciated since I haven't done much mapping on this scale.