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  1. #1

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    If a village, it is unlikely to have many roads - possibly just one, the one "through" town that it built up upon. If it is at a crossroads, than two!

    There will be many "paths" however, often straight lines (accounting for terrain and obstacle) between common places, i.e. the well/water supply (possibly a village square), the market, the place of worship, etc. and between neighbours.

    Also, regarding building shapes, I'll throw you a couple more links specific to gimp you may wish to look over:
    How to make a rotating brush
    Creating brushes for gimp
    Gimp brush for drawing buildings

    -Rob A>

  2. #2
    Guild Adept Alfar's Avatar
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    Ok, so maybe not village. Town, rather. Your Gimp brush for drawing buildings looks like it makes the kind of towns I was thinking; with the road lining. The other stuff made with the mosaic filter made blocks of houses.

    Thanks for the help so far, guys.

    Rob A, I'm trying to think of a way to put one brush in each part of a disjoint selection - any ideas on how to accomplish this?

  3. #3
    Guild Adept Alfar's Avatar
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    Wip

    I haven't given up on this yet... now working on making a path from the selection and using the strokes to figure out where houses should go. Hm...

    Anyway, here's an example of my script's output. I clouded a background into it, the rest is scripted.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #4
    Community Leader Facebook Connected Ascension's Avatar
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    Don't take this wrong but those houses look like rocks and this could make for a cool-looking henge.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  5. #5
    Guild Adept Alfar's Avatar
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    Aye... one of my colleages thought I was setting up a camp with tents. Ah well. Building shapes is one of the things I'm trying to improve.

    Another thing I'm fiddling with is adding trees.

    Here's a bunch of trees I've made that I think are pretty nice, and it should be possible to script pretty easily. I also included a transparent version without shadows, for easy snagging.

    I know they don't fit the rest of what I generate size-wise, I was just playing around for now.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #6
    Community Leader Facebook Connected Steel General's Avatar
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    The tree shapes are nice, but I think you might need to adjust the color a bit.

    To me they are a bit over-saturated, almost neon.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #7
    Guild Adept Alfar's Avatar
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    I was trying for something like the ones in this map (post #27)

    Maybe mine are a bit on the bright side. Easily amended, of course.

  8. #8
    Community Leader Facebook Connected Steel General's Avatar
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    Don't feel obligated to change it just on my word alone, wait and see what others have to say. It might just be the monitor I'm looking at.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  9. #9
    Guild Adept Alfar's Avatar
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    Nah, sure - like I said, for the time being, it's just messing around. Maybe I can make a brush out of them, so one can just paint a forest... hmm.

    I'm having some progress with making nicer houses, though. I'm now able to make rectangular selections at any angle.

    Edit: Polygonal - T and L-shapes and such.
    Last edited by Alfar; 07-10-2009 at 08:03 AM.

  10. #10
    Guild Adept Alfar's Avatar
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    More progress - I now have a script that made the selections for the houses in the attached image. That's a whole lot better than what I used to have, at least to my mind.

    Now, I need to figure out how to avoid placing buildings on top of each other... hmm... May have to paint on a mask rather than work with the selection only. Ah well. Progress never the less.

    Edit: Yay - Got rid of the overlapping!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Alfar; 07-11-2009 at 08:37 AM.

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