There is a game for that... it's called Harn!
There is a game for that... it's called Harn!
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Zenith Entertainment Group: On Facebook!
Oh I didn't check everything all the time. But if something was really being used a lot in an area, I'd run occasional checks
Plus it set up things like "What do you mean the rope gave way, we checked it" "Yes, it was fine. On closer inspection you see it was cut.." "Uh oh.."
Last edited by Coyotemax; 08-14-2009 at 01:34 AM.
My finished maps
"...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."
Love those side-view maps! Very nice maps. Love the whole style of them. +1!
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Then hopefully today's post will please.
Crossposted from my blog
This is the first time I’ve done a full dungeon using only a side-view map. I love side-view maps partially because they remind me of the old days of D&D – you don’t see a lot of these maps in modern modules. However, normally you take the side view map and use it to illustrate how the top view maps link together. In this case, I didn’t even bother with a standard top view at all. Everything you need is nicely shown on the side view.
Dyson's Dodecahedron
an RPG blog, with a few maps
Pretty much all my maps are drawn by hand - ink on paper - and then scanned and contrast-enhanced
Wonderful!
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Very nice! It makes me want to try my own hand at it.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I like the line textures you use for shading. It reminds me of an old Runequest map for "Snakepipe Hallow" that was very twisty and had a lot of cutaways and side-view details for complex intersections. The ink-work on it is very similar in style to yours.
@Mr. Greengoat -
Since you like it, here's a similar hatch fill I made a while back...
http://www.cartographersguild.com/showthread.php?t=3746
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Yeah, wow, I kinda neglected this thread for a while, eh?
I'm kind of proud of this one.
This week’s map was drawn in (classic HB #2) pencil on plain white paper, scanned and contrast enhanced for your viewing pleasure. I decided to go completely freehand for this one, using no grid at all to guide my hand and design
The Lost Crypts represents a natural water-excavated cavern that has been used in ages past by various cultures as a repository for the dead. Over the years some other residents have moved in and departed, but one crypt remains secure behind a secret door along the old river path (the bottom of the old river path, on the top left corner, is probably full of old skulls and skeletal remains of lesser persons who were buried with the river or in the pools here to be close to the renowned elder in the secret crypt).
Along the new river path there is a well concealed cavern containing a small shrine and altar.
And of course, you can see where the grey and or purple worms have dug their way into the cavern, and then departed, disrupting even the flow of the river with their excavations.
There's a much larger version if you want it HERE.
Dyson's Dodecahedron
an RPG blog, with a few maps
Pretty much all my maps are drawn by hand - ink on paper - and then scanned and contrast-enhanced