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  1. #11
    Guild Artisan pasis's Avatar
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    Jan 2009
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    Quote Originally Posted by waldronate View Post
    Nicely done. The base textures give it that warm feeling of old limestone.

    Two minor niggles: there are a fair number of overly straight parallel stream channels (nothing you can do about that; they are a common artifact of CG fluvial models) and the streams that descend to the river on the right wiggle rather more than I would expect. Water follows the path of steepest descent and the meanders in the stream are a bit out of place. It's what I would expect for a footpath (people don't always follow the path of steepest descent willingly) or a large river on an almost flat plain (where the river has to dissipate flow energy by going side-to-side and making meanders).
    Actually I think I can correct the GC artifacts because in photoshop it's just grey scale image and I can even out the paraller streams. I'll give it a try at least. Yeah the rivers...I always tend to have too wiggly river path and I'll take a look at them too.

    Attached is the waterfall I just added. I will tweak it, but I think I will keep it
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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