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Thread: Space map [Octopus] [WIP]

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  1. #1

    Wip Space map [Octopus] [WIP]

    I Don't know what add to the map but it doesn't seem complete to me.
    So I post here to hear some comment.
    The idea is that "you" (the commander) scan the space with an old fashioned screen.

    here is the unfinished map :
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    Last edited by Balalaika; 09-05-2009 at 06:07 PM.
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    Community Leader Facebook Connected Ascension's Avatar
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    I have no ideas as to what could be missing, sci-fi is not my area of expertise. But, you are right, it does seem to be missing something...not big just something small. I think it looks pretty good, though.
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    Community Leader Gandwarf's Avatar
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    I quite like it... not sure if you should add anything. Luckily we have a few people who create sci-fi maps and I am sure someone will come along soon.
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    Guild Journeyer altasilvapuer's Avatar
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    I've been looking at this on and off for a few hours, and still feel it's definitely missing something, but I'm not entirely sure what, yet, either.

    Part of the ship carrying the camera on the edge of the view somewhere, perhaps? Or another ship in the view?

    I think the problem might lie in that gap between the nebula and the top left corner-thingy around the planet, but I'm not wholly sure.


    ...
    Actually, I take that back. I just looked at it again, and I think the amount of stuff is just right. Try bringing the opacity of the grid down as low as you can without losing sight of it. Basically to the point where it's still clearly visible, but that your eyes are drawn first to the planets.

    Space is often empty; highlight that. Silence can be music and emptiness can be art, too.

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  5. #5

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    Well, as a sci-fier, I have a couple of comments:

    You could include an inset screen, maybe somewhere top left, with scrolled data, or an alternate projection (a 'concentric circles' system layout map, for example) or a 'radar sweep' panel.

    A nitpick would be that you'll never get all those planets (and stars!) visible together. Space is huge. If you had one on screen, the others would be pinpoints - unless they were moons of the main planet. But I'm a scientist and an artistic philistine, so just ignore me!
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    Guild Artisan töff's Avatar
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    Quote Originally Posted by icosahedron View Post
    A nitpick would be that you'll never get all those planets (and stars!) visible together. Space is huge. If you had one on screen, the others would be pinpoints
    I think this is more than a nitpick. I think it nails what's "wrong" with this image (which does not seem to be a map of any sort, btw). The arrangement of the planets makes no sense. It's an impossible real view ... and if it is an abstract representation of the planets, with realistic enlarged images placed in some sort of pattern for the sake of information display, then the pattern makes no sense.

    I also wonder about the double-lines overlay on the largest planet. Is that some kind of surface feature? It seems not to conform with the globe in any way I'd expect (like following latitude & longitude).

    It is very pretty, though. But it's confusing. I don't know what this is.

  7. #7

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    I think there is some scale issues also. If you scaled down some of the planets, it would atleast look a bit more natural. That could solve one issue, but on the other hand, cause other ones.

  8. #8

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    A "real" spacecraft's display would be highly processed in order to show whatever is important to the viewer. The on-screen sizes of the objects wouldn't necessarily be proportional to their physical sizes, for example. I think some kind of (textual?) scale information is needed to clarify this.

    This could be a display showing the planets of a three-star system.

    One thing that's missing is the orbital paths. I'd expect the display to include elliptical lines showing how the stars and planets travel around one another.

    Moons are missing, too.

    The thing that's bothering me the most is the illumination of the planets. If the images are supposed to be magnified real-time views of the planets as seen by the spacecraft, then the planets that are on the far sides of their respective suns would be gibbous (more than half illuminated) while the planets that are on the near sides of their suns would be showing only crescents. Also, the illuminated sides should be pointing toward the stars that they're orbiting, with the centers of the crescents pointed directly toward their sun's center. They shouldn't all be pointing in the same direction.

    Here's an example of what I mean, although with only two stars:



    (This thumbnail links to a much larger image. The picture was created using Celestia.)
    Selden

  9. #9

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    Quote Originally Posted by selden View Post
    A "real" spacecraft's display would be highly processed in order to show whatever is important to the viewer. The on-screen sizes of the objects wouldn't necessarily be proportional to their physical sizes, for example. I think some kind of (textual?) scale information is needed to clarify this.

    This could be a display showing the planets of a three-star system.
    Good points.
    Mapping a Traveller ATU.

    See my (fantasy-based) apprenticeship blog at:

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    Look for Chit Chat, Sandmann's blog. Enjoy.

  10. #10

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    Ohh my God! This map is awesome!!!!

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