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Thread: The Caverns of the Deepening Doom

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  1. #1
    Professional Artist Ashenvale's Avatar
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    Beautiful map! I'm late to the thread, and being a lazy bastard, haven't read everything, so if you've already addressed this, just tell me to shut up.

    I'm not in love with the periods after the numbers on the map itself. Perhaps those would better fit in the key alone, not in the map rooms.

    I'm also a tad confused by the capitalization in the key. It's probably just me, but I'm not sure I understand why some words are capitalized while others are not. Are they proper names? If so, why are some descriptions proper names while others are not? Because other viewers may be as obtuse as me, I'd be inclined to fall back on the usual title capitalization rules throughout your key (capitalizing all first words, nouns, verbs, adjectives, adverbs, relative pronouns over four letters in length, and all other pronouns, but not conjunctions, prepositions, articles and the like).
    Last edited by Ashenvale; 10-02-2009 at 11:33 PM.
    We don't stop playing because we grow old; we grow old because we stop playing.
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  2. #2
    Guild Artisan töff's Avatar
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    Quote Originally Posted by Ashenvale View Post
    the usual title capitalization rules throughout your key (capitalizing all first words, nouns, verbs, adjectives, adverbs, relative pronouns over four letters in length, and all other pronouns, but not conjunctions, prepositions, articles and the like).
    I've never been a fan of NOT capitalizing those small words in titles. I have been capitalizing all words in a title. I find it unambiguous and pleasing.

    While I'm up on my bitchbox .... I'm not a great fan of the numbered areas with an associated key, either. Titles on the actual sites themselves is far easier to read; it is also, however, usually far more difficult to achieve. I ight have to number-0key Woadsbury as the labels pile on. I'ma try not to.

    Back on topic ...

    Hey Tom_Cardin, you should consider a DEPTH GAUGE now: just a little bar on the side, graded with the same shades you used in the map, and marked numerically for vertical distance. I mean, entering #8 (from #6), you come to a dropoff; how far down is it? At 10 feet to a square, I'm guessing no more than about 10 feet of drop ... but it might be 5, or 25 ... we don't know.

    And yeh wow @ the cross hatching. I'ma steal that technique (if I can find a place to use it!)
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