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Thread: D&D Campaign Town Map: Wintervale

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  1. #10

    Post Unlabeled map update

    Thanks everyone for the comments.

    @ Steel General: Haha. Good observation I setup the barracks next to the guard tents initially, but have updated it so the tents will belong to the market traders (with campfire and cooking pots) while the guards will have a permanent structure over their heads.

    @ Jaxilon: I thought that maybe, if the town was raided by some orcs in the middle of the night, having the guard barracks next to the entrance would be the first thing that will be destroyed by the enemies. If that happens, the town will probably not survive the night. So I placed the barracks further from the entrance that the guards may have time to prep themselves. But you raised a good point. I should consider more when designing the next town. Thanks!

    @ Xyll: Yep I've attached a slightly updated map without labels. Hope you find it useful.

    @ RobA & torstan: Yeah, using building tiles seem to create that kind of shadow problems. I didn't really think much about it until you guys mentioned it. I'll be more careful with using map objects that are pre-lit. As for the palisade, that's the best tiling object I could find at that time And my friends agree too, saying they look more like RR tracks. I'll see what I can do to improve it.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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