nice start. I am not real partial to either the background texture or the unworked floor/water though. I really like the floor tile texture though. Also, it might not hurt to have a small inner flow shadow around all the walls of a few pixels....
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Nice improvements! Especially the textures and shading. (Like the octagonal room, too!)
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this is turning out pretty cool Xyll! small remark on the lower/left cave, it has a nice ground-texture but has some "bright spots" that seem to indicate some lightsource. You planning on adding torches in the cave as you did in the corridors? cheers
Very nice. I thought the original was a good start, but the second map really improves the whole feel!
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