First, I would say to get some things (images of trees and rocks n stuff) from the Dunjinni user forums and then plop em down where ya want em.
First, I would say to get some things (images of trees and rocks n stuff) from the Dunjinni user forums and then plop em down where ya want em.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Agreed that this is the easiest way to make maps at this scale.
FYI, the DJ user forum is http://www.dundjinni.com/forums/default.asp?C=4
For the terrain, it is usually a matter of using seamless textures (grass, rock, water, sand) filling layers, and layer masks to hide/reveal things.
If you want to make everything from scratch, each thing could be its own tutorial (drawing grass, making a rock, etc.)
How much detail are you hoping for in a tutorial?
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Thanks for the advice.
I tried it with the stuff from dundjinni and created the "thing" below. For a beginner, not too bad. ;- )
But actually I would prefer a battlemap that has more the atmosphere of a "painting" than the seemingly three dimensional things that are given on dundjinni (the trees, the rocks I used for the map). I would like to create something like this (the battlemap on the FG2 window): http://www.fantasygrounds.com/images...eenshot-03.jpg
Any ideas how to do this?
Thanks
sun