Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Google maps goes WebGL with 45deg sat views.

  1. #1
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,763
    Blog Entries
    4

    Default Google maps goes WebGL with 45deg sat views.

    Making the news rounds this morning is that Google has an experimental WebGL interface to the normal google maps. I have said that WebGL will make a big dent in maps and this is the first of them I expect.

    So whats this all about ? If you have Firefox 6 or more and have turned on WebGL or have Chrome 14+ or Safari then you can do WebGL. In google there is a box appearing today saying "Want to try something new ?". If you hit that and go to the try WebGL then it might allow you to do so. Once enabled then you get some extra features.

    a) Its faster with smoother scrolling and updates.
    b) Its supposed to do the street view in web gl instead of flash

    also from quite recently google maps have done a 45 degree city view.

    c) In sat view and in certain locations that have been covered and when you are zoomed in enough, you can get sat view with 45 degree ISO style buildings. You can change the view direction to the cardinals and if on maps instead of satellite then you get the 3D buildings like in Google Earth.

    So try it if you can. Im not seeing a huge difference but then I am on XP where it says you need Vista or 7, linux or some Mac OS's. And maybe my FF is not the dev 8 stream instead of 6. Heck I am not sure what I am supposed to see since mine is pretty fast anyways. But see what you get and post if you do get some differences.

  2. #2
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,142

    Default

    I'm seeing the nice animated building wireframes in NYC, but no 45 degree view here. However the colisseum in Rome is a really good showcase example for that (you need to be in satellite view to see it). Looks great!
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  3. #3
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,763
    Blog Entries
    4

    Default

    Im seeing the 45 deg views too but then I see them in classic mode as well. From the screenie of it running WebGL tho I can see that the posted pic seems to have a view direction which is not limited to the cardinal points. At least in classic mode you can view from any of the 4 compass directions but not in between. I was guessing that the views are 3D models with textures and that in classic mode they are pre-rendered and streamed out like the map but maybe in WebGL they are sent as vector models and textures for it, more like google earth. Dunno.

    In my classic mode I still have a zoom slider with no notches on it so that I can zoom to any amount and it will scale up to a varying amount. It used to be fixed zoom to a set of about 15 levels. Now with WebGL they are saying it has better transitions but mine is very much clunky (same as classic) so I think I am not getting the full experience even tho I get the tick box saying I am in WebGL mode. Dunno, anyway as Firefox gets more WebGL aware then I am sure it will get these features.

  4. #4
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,763
    Blog Entries
    4

    Default

    Another google WebGL app today to do with maps. Real time google plus activity.

    http://www.gplusglobe.com/

  5. #5
      Hai-Etlik is offline
    Guild Expert Gracious Donor Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,080
    Blog Entries
    1

    Default

    Someone else is working in a similar globe: http://data.webglearth.com/ This one supports using WMS and similar services as a texture source.

  6. #6
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,763
    Blog Entries
    4

    Default

    Nice one. Its a bit buggy for me at this stage but its going in the right direction. An app like this where you can put your own custom world into it would be very cool.

  7. #7
      Hai-Etlik is offline
    Guild Expert Gracious Donor Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,080
    Blog Entries
    1

    Default

    Quote Originally Posted by Redrobes View Post
    Nice one. Its a bit buggy for me at this stage but its going in the right direction. An app like this where you can put your own custom world into it would be very cool.
    Actually you can, if you set it up as a WMS or TMS.

  8. #8
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,763
    Blog Entries
    4

    Default

    Nokia maps in WebGL. I like the 3D-ness of it. If your in New York then downtown Manhattan is a fun place to fly around. Prob because few people know about it at this point its quite nippy.

    http://maps3d.svc.nokia.com/webgl/index.html

  9. #9
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,142

    Default

    That's staggeringly good. I love the modeling on the Statue of Liberty too. Someone's put an amazing amount of time and effort into that.
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  10. #10
      Hai-Etlik is offline
    Guild Expert Gracious Donor Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,080
    Blog Entries
    1

    Default

    Quote Originally Posted by torstan View Post
    That's staggeringly good. I love the modeling on the Statue of Liberty too. Someone's put an amazing amount of time and effort into that.
    I think it was done computationally from multiple air photos. There are algorithms for generating geometry from a collection of photos from different angles.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •