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  1. #7

    Wip getting closer...

    my algorithm for identifying chambers within the caverns mostly works,
    though it's pretty complicated and could probably be improved.

    the second map is a desert caverns scaled for print.
    about 3.5 minutes to generate, the majority of which is creating and dealing with image masks.

    4c8decd20a000066.jpg 4c8ed07e0a000066.jpg
    Last edited by drow; 09-14-2010 at 05:46 PM.
    >>< drow ><<

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