Hey Rob

yeah, that's all well and good, but they're mostly for cities. I'm trying to make towns.

Does anyone have an opinion about where it's more likely for streets to be built - highs or lows? Neither?

I'm trying to find a way to make my houses more rectangular. Pondering having a collection of building brushes and trying them out at random for each area I want to have a building in - slightly miffed that there's no simple way to rotate a brush, though. Ah well.

Another way I've been thinking it to draw a path inside each area, and then stroke them all. Not sure how well that'll work, but worth a shot, I guess.