How did you do the bevelled structure? I'd love to do the same in drawplus and it looks like you did them in Xara (so it should be repeatable).
How did you do the bevelled structure? I'd love to do the same in drawplus and it looks like you did them in Xara (so it should be repeatable).
Simple: create square cornered rectangles for the walls. Create small rounded corner rectangle, turn on "snap to grid", duplicate multiples evenly spaced along the wall with half within the wall rectangle.
Combine all shapes as a single object. Duplicate that to create opposite walls. Since the top/bottom walls are longer, I created them separately then combined all as a single object. Apply the Concrete texture fill, set line width to "none", then apply a bevel on the entire shape - violla!
RobA - Xara Xtreme is also "Flash content creation" enabled, though I have never really dabbled with any Flash for years and years. I've never tried Xara's flash properties, though I am sure, I could easily creating counter rotating rings in Xara and have content ready for VT's like MapTool.
Just something else I have to learn!
GP
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Hmm can't get those sharp bevels, this is the best I can get.
Xara Xtreme has lots of bevels, and bevel adjustment capabilty.
Flat Bevel (which has been applied to most objects in these tiles), Rounded Bevel 1, Rounded Bevel 2, Flat Top Frame, Rounded Frame (applied to that grated area on SE corner of Big Science Tile), Pointed Frame, Ruffle Frames 1 - 4.
Bevel adjustments allow for square, round or chamfered corners and tighter adjustments for width. Bevel shadows are adjustable as well, noting contrast, angle and elevation of the sun.
GP
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Here's the Class A Starship Repair Center, though I might takeout that main bulkhead door to the south, allowing for larger craft to be parked here for repairs (though I might leave it, and consider this a rear door, that can enclose smaller starships or rise to allow larger ships in the "fore bay".
Otherwise I thought this Tile turned out pretty nice - or even better than the first two, IMO!
I would have placed a starship here getting overhauled, however, I don't know the tech-level, starship class of ships that belong in this particular setting. I might find something to place here, anyway.
Now to sleep, tomorrow a search...
GP
PS: perhaps I could create a Xeno-Bio Lab and place some Giger-ish stuff in there - egg, Giger box and a Xenomorph in stasis..!
Last edited by Gamerprinter; 08-25-2008 at 04:01 AM.
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GP - some nasty aliasing going on with that last one's wheeled probey piece of equipment...
-Rob A>
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RobA, not sure what's causing that - when I zoom into Xara closeup, it has that same crummy anti-aliasing going on there too.
Probably the JPG texture of the grating on that thing is the cause - shrunk down too much and rotated at angle, giving the jaggies...
Anyway, I resaved that and am uploading again (but still think it has problems.) And uploading two more tiles - habitation tiles: one for working colonists quarters and one for colonial officers quarters. There is a communal shower/restroom used by the crew members.
Maybe I'll redo the crew quarters and make one of the four rooms into the communal shower...
GP
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