All links are still appreciated tho even if they end up being research or have price tags on the final software.

For those new to our continued search for the holy grail of auto generated city mapping there's been a few threads posted in the past.

IMO whats needed first is for someone to break the deadlock of fitting a 2D set of building footprints (like just black silhouettes) into an arbitrary shape boundary (like a white polygon). If I had the time id work on it and it has been worked on in similar fields like where people have to cut odd shaped panels out of sheet material. Once we know where a house needs to be planted then the rest all follows. The placement of the house needs to allow for access and light and yet also use lowest build cost so sharing walls etc.

There's been a few new scripters out there recently joining. I have seen python and ruby mentioned a bit... if anyone would care to have a pop at it then it would allow some amazing city mapping.