Post 8:Let there be Land.

Now that the ocean is completed, the land can be build up. Create a cop of the “Sea Shape” layer and name it “Grass”. Create a layer mask using the “Land Mask”channel. Click on the layer icon so we now edit the layer, not the mask.
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Ctrl-Click on the dark green (Ditch) colour to make it the background and click on the light green (high ground) to make it the foreground colours, then Colour->Map->Gradient Map.
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This is bland, so lets spice it up a bit…create a new layer called Grass Texture, and fill it with clouds noise (Filters->Render->Clouds->Solid Noise), detail 15, size 3, and new seed.
Again, add a layer mask using the “Land Mask” channel, and set the blend mode of the layer to overlay.
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Looking better, but it could use some texture.
Create a new layer called “Grass Bump Map”. Fill it with rendered cloud noise again, this time setting the size and detail to the max, and selecting Turbulent.
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Hide this new layer (by clicking off the eye icon). Create a new layer called “Grass Bumps” and fill it with 50% grey. Set its layer mode to overlay. It will appear to be gone now. That is how overlay works. 50% grey doesn’t change the underlying image, while darker shades darken the image and lighter shades lighten the image.
Now apply a bump map to this “Grass Bumps” layer using Filters->Map->Bump Map.
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Lastly, apply the “Land Mask” channel as a layer mask like before.