I really like the pencil and paper feel to the map. Looking forward to seeing more! You may want to work in some graphical representation of the cliff if it's a such a prominent feature.
I really like the pencil and paper feel to the map. Looking forward to seeing more! You may want to work in some graphical representation of the cliff if it's a such a prominent feature.
First off, welcome to the Guild!
I like the progress so far--very nice, especially for just learning PS (a daunting task, isn't it??)
Keep us posted on your progress!
Don
My gallery is here
__________________________________________________ _______
"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
Thanks for the welcome. And yes. Learning PS is daunting at the least. ;)
I updated the map just a little bit. I tried to make a dominant feature just a wee bit more prominent. And i redone the temple in the middle of the city. The original was copied from the map i mentioned. But i wanted it to have the same look/style as the city walls. I'm going to do the same with the ships and populate the docks a little bit more.
hehe your running into the same problem I had... have... I don't know the proper terms, I'm sure many will give you the right terms when they notice, but your mixing isometric elements with overview elements, both of which are two different styles, that in my opinion seem to clash. What I ended up doing was making it all isometric, so yeah... just my two cents...
My Finished Maps :: My Challenge Maps :: My Tutorials :: The World of Ashlon- My Obsidian Portal/World BuilderProjects
WIP :: Carian Round... Who knows...
Back Burner :: World Map
Software: 99% Adobe Photoshop (CS4), Geo Control 2, Wilbur Every so often I use another program!
@yandor:
you're right. they do clash. and i'm not sure if i keep the cliff that way. i just have no idea how to make the cliff stand out in a non-isometric view.
but thanks to photoshop it's easy to undo the 3D-cliff by hiding the layers it's on. so no harm is done.
but now i'm coming close to the task of populating the city with buildings... and frankly... i'm a little bit intimidated by it.
This thread:
http://www.cartographersguild.com/showthread.php?t=723
Has a tileable texture you can bring in, scaled appropriately to "fill in" areas (using a layer mask) of your city. It is a quick way to get a look happening - just apply a bevel/outer glow or some other layer effect to it to fit the map style.
There was another thread with a different fill, but I can't find it now...
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Here's one I did a while ago (it's a .psd).
http://www.cartographersguild.com/sh...?t=1019&page=3