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Thread: Madness at Gardmore Abbey Encounter Maps

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  1. #1
    Guild Artisan Jacktannery's Avatar
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    Yospeck - I tried but it's not working for me - how ripply should I go, and should all equally-ripply everywhere or vary the rippling? I think I need some more advice here.

    Regarding the transparency of the water, do you think this is better?

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  2. #2
    Guild Artisan Jacktannery's Avatar
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    One last try - two versions. I can't decide between them. I hate water.

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  3. #3
    Community Leader Bogie's Avatar
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    The second one one the right looks more like there is water in the pool.

  4. #4
    Guild Artisan Jacktannery's Avatar
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    Thanks Bogie - On that note I think I'll leave it there ; this thread is now finished!

  5. #5
    Professional Artist Cunning Cartographer's Avatar
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    *thumbs up*

  6. #6

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    Apologies for necro-posting, but does anyone have a sense of the height of the hill the abbey sits on? I'm trying to work up a version in Sketchup but I'm not finding this bit of information.

  7. #7
    Guild Artisan Jacktannery's Avatar
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    Aershae, I'm not sure what the answer is to that, however I made this image http://i1006.photobucket.com/albums/...dmoreAbbey.jpg to give the PCs an idea. Also if you are using my maps make sure you are using the finished versions - see link in post 1 of this thread.

  8. #8
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    Would love a walk-through with how you built these in GIMP. Let me know if you have some time to do this.

  9. #9
    Guild Artisan Jacktannery's Avatar
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    Quote Originally Posted by Icestorm008 View Post
    Would love a walk-through with how you built these in GIMP. Let me know if you have some time to do this.
    I have time this weekend and next week if you want to do this Icestorn008.

  10. #10
    Guild Artisan Jacktannery's Avatar
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    Icestorn008 - sure I'll let you know when I get a chance; I will be happy to do this. In the meantime you might familiarise yourself with GIMP and read through jpfrazier's tutorial on layer maps, especially the part where he creates a river (find that in the tutorial section of this forum).

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