Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Spruce Wood [Battlemap] [WIP]

  1. #1
    Guild Apprentice Kearnaun's Avatar
    Join Date
    Apr 2012
    Location
    Austria
    Posts
    46

    Default Spruce Wood [Battlemap] [WIP]

    Hello everyone!

    Decided to post my latest experiment in creating battlemaps as I work on it. A little spruce wood with a winding road leading through it. Here, have a look at my first render. Feel free to ask questions or give some advice.

    Next up: 1) Improve texture of the forest floor. 2) Work on lighting 3) Add a grid

    Click image for larger version. 

Name:	simple_spruce_wood_map.jpg 
Views:	1114 
Size:	481.5 KB 
ID:	44487

  2. #2
    Guild Apprentice Kearnaun's Avatar
    Join Date
    Apr 2012
    Location
    Austria
    Posts
    46

    Default

    Made some improvements on that first version of the map. Added a shrub for a little diversity and reduced the number of trees in general. Although its model is still pretty bad. Changed the lighting slightly and added a grid. Textures of the ground are still meh, but I added some grass. It could do with more, but sadly this is about as much as my poor old PC can handle. Any thoughts?

    Click image for larger version. 

Name:	simple_spruce_wood_map2.jpg 
Views:	508 
Size:	2.77 MB 
ID:	44615

  3. #3
    Guild Artisan Jacktannery's Avatar
    Join Date
    Jun 2011
    Location
    Dublin, Ireland
    Posts
    858

    Default

    I really like your trees, but they look a little metallic to me for some reason. Great map overall - I would recommend placing the grid under the trees if you can, and perhaps also slightly blurring the edge between the road and the forest floor.

  4. #4
    Guild Adept atpollard's Avatar
    Join Date
    Dec 2011
    Location
    Florida
    Posts
    324

    Default

    I would suggest making the grid a more transparent overlay to better show the model below ... perhaps 10% opaque.

    I hear you about reaching the limits of the hardware.

    If I might suggest, the tree models and ground might need LESS detail for the rendering and more of a masked texture overlay POST rendering.
    Just a thought.

  5. #5
    Guild Apprentice Kearnaun's Avatar
    Join Date
    Apr 2012
    Location
    Austria
    Posts
    46

    Default

    Did another render with both of your suggestions, placing the grid under the trees and making it slightly opaque. I must admit I like how this strengthens the impression of rough terrain or obstacle. The slightly translucent grid makes for an interresting effect as well. It might be a bit too close in color to the trees shadows though, making for bad contrast.

    Managed to add some more grass as well and deepened the road ruts to pronounce them. Post processing sadly isn't one of my strengths. Now to segment the map and do some printing & taping. I might just get to use it in an upcoming RP session.

    Click image for larger version. 

Name:	simple_spruce_wood_map4.jpg 
Views:	109 
Size:	2.92 MB 
ID:	44655
    Last edited by Kearnaun; 05-08-2012 at 01:38 PM.

  6. #6
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,556

    Default

    Good improvements.

    My recommendation ( if you can do it ) is to lighten the tree shadows. On my screen they look so dark the ground can't be seen thru them. I would suggest 50% to 60% transparency.

    My example:
    Click image for larger version. 

Name:	Tree-Shadow.jpg 
Views:	444 
Size:	150.3 KB 
ID:	44659

  7. #7

  8. #8
    Guild Apprentice Kearnaun's Avatar
    Join Date
    Apr 2012
    Location
    Austria
    Posts
    46

    Default

    Probably should be able to improve on the shadows as you mentioned Bogie. Probably by adding another low energy lightsource with shadows switched of. Sadly I don't have the time to run another render at the moment. The map will go up at DriveThru without that for the time being. Will try to make some time for this improvement on the week end though.

    Didn't get to use it in RP yet either. Not that I mind. Just love it when my players come up with spontanous sidetracks on their own.
    Last edited by Kearnaun; 05-10-2012 at 08:37 AM.

  9. #9
    Guild Apprentice Kearnaun's Avatar
    Join Date
    Apr 2012
    Location
    Austria
    Posts
    46

    Default

    Got around to implement Bogie's suggestion regarding the shadows. Solves my contrast problem with shadows and gridlines nicely. Still need to render the individual map segments for the PDF though. Wondering if the map is still a bit too dark in general.

    Click image for larger version. 

Name:	simple_spruce_wood_map5.jpg 
Views:	1460 
Size:	789.8 KB 
ID:	44737

  10. #10
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    3,098

    Default

    It doesn't look too dark to me, looks good!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •