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Thread: CWBP - What Happened?!

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  1. #1
    Community Leader Torq's Avatar
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    Quote Originally Posted by RobA View Post
    What about regional maps that don't line up with the initial squares? I'm thinking some local regional maps, etc.

    -Rob A>
    Hey Rob. If you're talking about smaller more zoomed in areas within the larger regions, yes definately. There is no set scale for the next level down so you could do a mountain range, swamp or forest or any local area. Do you have one in mind?

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  2. #2

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    I was thinking of mapping this area:

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    Ss a navigation/sea/lake chart with proposals to construct a series of locks and channels (or actual?) , bypassing the swamps of the south to extend ocean trade from the sea to the eastern part of the region 3 kingdom, which has not bed drawn. I wanted to drop a city on the NE corner of that lake as a the access point into the mountain areas....

    Got to read the CWBP wiki writeups on these areas first, though...

    -Rob A>

  3. #3
    Community Leader Torq's Avatar
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    I think that would be a very cool idea. You will need to check whats been done in the wiki already and also liase with the mappers whose territories surround the area. I know some of the maps, although not yet posted, are in the works. So I would drop them a line and check out the ideas they may have for the area. Its a great plan though and I look forward to seeing it unfold.

    Torq
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    Administrator Redrobes's Avatar
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    Sounds interesting but its a hell of an undertaking to cut a channel to the sea. This is the map of the closest bits of land to the sea with a 10mile grid on top. That would mean cutting maybe 50miles of canal. You would need one heck of a set of wizards, something extra planar or maybe divine to achieve it. I wonder if there might be a continuous cave system beneath the land...

  5. #5

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    Check out http://mysite.du.edu/~jcalvert/tech/canhist.htm for some canal history.

    The Egyptians built canals 100's of miles long.
    The Romans, too built many canals.
    The Chinese Grand Canal was over 800 miles with a summit of 138 ft, and was finished in 486BC.

    and the medieval times saw a huge boom in canal construction.

    Given that I hadn't realized that the roeborder ridge existed, this is the route I would suggest... (and not knowing where locations are on map 2) 30 miles overground, and another 25 miles of enlarged/dredged river. This also keeps me clear of the swamps in the south (though it kills the idea of making it navigable all the way into map 3).

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    -Rob A>

  6. #6
    Guild Journeyer alucard339's Avatar
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    Post Map 1-3

    Hey RobA,
    for your little map, you should check with dark one, maybe he will give is lands to you since he doesn't seems to have the time for it.

    As for me, I'm still trying to decide on the way I'm doing the ground effect and what I will put there.

    I wish to put a kind off undead only land cause by some kind of acident.

    cheers,

    Alu.
    Let my fangs find your neck, during the night, so that I can drink your knowledge ...

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  7. #7
    Administrator waldronate's Avatar
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    Quote Originally Posted by RobA View Post
    Given that I hadn't realized that the roeborder ridge existed, this is the route I would suggest... (and not knowing where locations are on map 2) 30 miles overground, and another 25 miles of enlarged/dredged river. This also keeps me clear of the swamps in the south (though it kills the idea of making it navigable all the way into map 3).
    There are lots of reasons to run the canal across the ridge. If you want a purely gravity-fed system then there will be locks or the upper lake will start to drain uncontrollably. One act of sabotage in the right place leads to uncontrolled flow, lowering of lake levels, and many unhappy denizens.

    Maybe the locks and pumps on the canal are driven by "mysterious forces" that turn out to be mindless undead. That's an instant tension between those that must destroy all undead and those that want the canal system to keep going).

    Perhaps the canal was completed relatively recently and is generally like the Panama canal (lake at the top fed by aquaducts that divert all the rivers on each side for 50 miles). With the other rivers diverted to run the canal, the local flora and fauna now have reason to want the canal destroyed. Lots of opportunity to get those activist nature-huggers doing the wrong thing.

    How about a cut across the ridge for the canal that interrupts an annual migration? The migrating whatevers (trees work well for a fantasy setting, but various sorts of herd animals work equally well) no longer have a dry crossing point along the ridge and have to try to find alternative routes, usually along the locks. Consider what would happen if a million bison ran on their annual migration and began falling into the top cut for the canal. There's a fun one for the PCs to sort out.

    Don't want a cut? How about a tunnel? Maybe one that accidentally hits an underground cave system and floods it, causing a migration of nasties out from below ground.

    Lots of things can happen with one powerful wizard who's not overly farsighted or with lots of nonmagical folks who are motivated purely by profit.

  8. #8
    Administrator Redrobes's Avatar
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    What about an underground cave system thats big but doesn't currently go all the way through from Roe Lake to the main as yet unnamed lake. You could sail small boats in so far and then have an underground set of locks with maybe a cavernous route from various places near to the Roeborder Ridge Fort down to it. That would make for an interesting reason to go subterranean. There would be no end of adventures protecting ships and dredging up loot from lost ones at the bottom of underground cave systems. A real magnet for intelligent monsters or pirates planning ways to scuttle boats.

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