Results 1 to 10 of 21

Thread: Deviating from Earth Norms in FT?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    I am just growing to hate FT's "inland seas"

    They just don't work, mentally, for me! I would expect anything not connected to the ocean to be "flood filled" to a higher elevation than sea level...The area's on the left continent would either be much higher (thus larger), or be much shallower (below sea level) if they evaporated faster than filling.

    Any suggestion on how to manage this with FT, or third party tools?

    -Rob A>

  2. #2
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Post

    I agree...I was going to fake it with rivers on the backend...but I don't know...

    I'm very curious about RedRobes tools, and would love to give them a shot...
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  3. #3
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,561

    Default

    http://www.ridgenet.net/~jslayton/CGTutorial/index.html shows how to go about using the tools in FT to eliminate the more annoying areas. There are many other tools that aren't explored in that tutorial such as the lower water level painting tool (paint away those lakes) and the Actions>>Expand Land in Offset tool that expands land along the coasts, which tends to fill in those smaller sea-level areas.

    On the desert front, FT was a little too optimistic in its placement of rainfall, making for worlds that are very wet. Combined with the static climate model in FT (no air current or water current simulation to move temperature and rainfall around), you're unlikely to get deserts unless you lower the rainfall level your self with the paint tool or lower worldwide rainfall.

    The values shown for rainfall and temperature are already yearly averages.
    Last edited by waldronate; 06-07-2008 at 05:19 PM.

  4. #4
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Post

    Thanks Joe!!!

    Thats a great tut!

    While editing, I ended up with a section that had like a big vertical gash in it, like a glitch...is there a way to prevent that?
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  5. #5
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Post

    Here's another gash...Its messing up my mojo.

    Is it the edge of the world??? Since I rotated it a little to center the land masses in equirectangular projection?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ft_wtf.jpg 
Views:	92 
Size:	607.4 KB 
ID:	4219  
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  6. #6
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,561

    Post

    Try to avoid the +180/-180 boundary on the world; there may be unresolved editing issues there for one pixel of width. There is also a known problem with certain operation (divide and exponent, if I recall) that can generate infinite values and the software doesn't clip those out so they propagate forever unless you select the area and set the value.

    If your area of primary interest is across the +180/-180 boundary and that's the part that is causing you problems, you can rotate the fractal part of the world relative to the underlying edit grid using North Pole Position.Longitude on the Secondary editing page on the World Settings property sheet.

    The first picture shown below gives a world with a bad split right across the only land mass. The second picture shows the same world with the fractal part rotated 180 degrees so that the land mass is centered on 0 longitude rather than 180 longitude. Note that doing this doesn't move your editing.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Rotation1.gif 
Views:	77 
Size:	26.2 KB 
ID:	4220   Click image for larger version. 

Name:	Rotation2.gif 
Views:	85 
Size:	27.2 KB 
ID:	4221  

  7. #7
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Post

    Excellent...I managed to work around it...luckily for me I was able to 1 pixel edit everything near it and fixed all the big gaps...Though I hope when I get to the erosion and smoothing and rivers and whatnot, that edge won't cause me any grief...I've done WAY too much editing to change the north pole position now...unless you have any other ideas?

    I decided to go with a different world. Here's a picture so far with all the editing I've done...I'm currently going around all the coastlines and getting rid of all the little coastal seas. Still more work to do...that tutorial is VERY helpful though.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	arsala.jpg 
Views:	82 
Size:	96.0 KB 
ID:	4228  
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  8. #8
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Post

    Got to the rivers part, and the edge problem seems to have reared its ugly head...bleh...any ideas now? left side of the two weird river lines is where the edge is...

    Whats weird is if I zoom in so that both sides of the two weird lines aren't visible, the problem goes away...I'm guessing its a river vector problem?

    Edit: Rerunning rivers with very fine resolution fixed the problem...nevermind...yay! Moving on.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	arsala_riverprob.jpg 
Views:	84 
Size:	106.5 KB 
ID:	4230  
    Last edited by Robbie; 06-09-2008 at 02:10 AM.
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •