So vibrant...so beautiful. I'm jealous of your skillz.
So vibrant...so beautiful. I'm jealous of your skillz.
This style is perhaps my favorite of the many styles I've bumped into on the forums. I've been trying like crazy for several days now, to execute this mountain style in my own efforts, but have been unable to. The best I can come up with looks very much like 3D fishbones, not the sweeping slopes of some of Pasis' latest examples.
I was wondering, if maybe I could talk Pasis or other members who have had good success from the tutorial, to maybe chime in with a more explicit set of mountain raising instructions. I'm not sure where my disconnect is: it could be my fledgling photoshop skills, or even weaknesses in my artistic ability. I reckon the best help would be a video tutorial, but not everybody has the time or ability to assemble one of these.
If needed I can post my attempts and then ask direct questions regarding the tutorial instructions, if that would work better. Anyway, love the style, hope folks can help, and happy mapping!
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One way to avoid the fish bone look is to use brush that is wide enough and to lower the opacity and then paint many times over each area. This way you slowly start to get the right look and can easily paint more to areas needing attention. But even all that said, I agree what RobA wrote to start a new WIP so we can assist and marvel your creation.
Progressing in the speed of light (at least comparing to my normal progress speed ). Next is to work on the islands, add civilization and more details, more details and some more details.
Nice work pasis
This next critique isn't about your map, but rather about other people. So don't get offended
What I really would like to see people using your tutorial as a basis for their maps, but with a twist of originality . I don't know if I should call it a problem or not, but somehow people are stuck in using the same textures that were presented on the original tutorial. Also the mountains seem to be quite the same style as you have represented here. The so called fish-bone (considering the mountains) problem is quite usual, and what I would like to see, is mountains with a bit different texture and different form. It might seem like nagging to many, but when people use 1:1 techniques to produce results that I can't really tell apart from the original, I suggest you to give inspiration to people, so they realize there is a much potential in this style to transform it to a multitude of other styles that cannot be directly linked to the original one.
I won't get offended, don't worry...
I would assume that when people get more familiar with the this technique they get more confident and start implementing new textures and tricks.
You know... I have the opposite reaction. I have to say that I think this technique you've developed here is much better than what you originally used in the map you got featured, and that of course was a good map. I think the rest of us get better by learning from those who develop these good styles, building the skills that allow us to improve and pioneer our own styles as well.
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Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...
I'm starting to get this finalized shortly. I still need to add final touches to the lakes and rivers and maybe some other details, but not too much anymore.
The next question is whether I should add labels here (cities, mountains, rivers etc.) or not?