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Thread: [Award Winner] Photoshop Mapping with Chuck

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    Part 4

    Now open up Wilbur and open your .PNG file (see step14). Now we’ll begin stealing liberally from this tutorial (http://www.ridgecrest.ca.us/~jslayto...ol1/index.html) so kindly provided by Wilbur for us simple-minded plebeians.

    Fill basins (Ctrl+B) and suddenly your water is green, low-lying land (see step15).

    Now run Filter > Mathematical > Span with Low at 1000 and High at 2000. Run a percentage noise filter at 5%, and your map is suddenly very bumpy, which is absolutely necessary. Believe me. I’ve learned this from experience. Fill basins again (thank God for hotkeys, eh?).

    Now, go to Texture > Other Maps > River Flow with these settings (see riverstep). Now go to Texture > Transfer > Texture to Height on Grayscale Combine. Now you can go ahead and save your heightmap and load that sucker back into Photoshop. Place it over your original black and white map and set the blending to Screen. Merge the two layers together.

    Now the real work begins.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by overlordchuck; 03-18-2009 at 05:57 AM.

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