Cheers everyone!

Quote Originally Posted by Juggernaut1981 View Post
Speaking as the kid of an engineer who now works in an engineering-type company... straight flat roads are hard to make.

The biggest issue is time. Sure, the Roman's built lots of straight roads across plains and rolling hills. They get to anything else and they have two options: cut a hole or fill a hole. To do either one you need to move a LOT of rock and dirt. Now, even with Bigby's Interposing Bulldozer you still get issues with filling in a valley/gorge/canyon/big hole until you have a flat surface.
Yeah my understanding was they are damned hard to make. Since we are talking Romans - they didn't go for perfectly level over distance, just smooth and straight over distance and level across width. Considering it was all powered by the human back it's pretty damned impressive.

Quote Originally Posted by Juggernaut1981 View Post
So the majority of roads, run all over the place, except when you get to nice plains/rolling hills and have a very fussy organised civilisation that feels the need to move large numbers of people around regularly (i.e. Armies)
Exactly where I was coming from. Those roads were built for armies and just happened to get used by everyone else. As a result they weren't always that useful to other folk. For example a good number of them in mountainous regions were unusable by merchants relying on livestock because the slopes they went up were dangerous even for soldiers on foot! And there's more. But the Legions' engineers neverthless made exceptionally straight (topview) roads.

Even a very high level ritual caster would chew through a lot of time and components (=money) filling in even a medium gorge and I doubt it'd be perfectly flat afterwards (it'll settle over time). My thought was magic would simply be used for removal of rock and soil that wouldn't be viable by hand (think disintigrate) and to assist in support structure construction like bridges (yeah the Romans built those for their roads+armies too). So basically I've already elected to stay more or less with what the Romans did but to up the grand scale of some select structures to fit in with the scale of a fantasy world.

Quote Originally Posted by Juggernaut1981 View Post
Black & Yellow are the one of the highest contrast colour combinations, hence their use in things such as crash test simulations, road signs and measuring tapes.

I'd suggest, solid and outlined. Local roads would get the "outline" and Imperial Roads would get solid.
The yellow/black dash pattern was in RobAs tute. But I think you just sold me on solid & outline.

I'm also liking the idea of basially treating the imperial roads as the FRPG world's freeways and the non-imperial one's as regular early medieval roads (connectors between lesser population centers). For me that fits well.

As long as it's going to look right in the end

Thanks again for sharing your ideas all!