Hi, Joe! Good to hear from you!

Quote Originally Posted by jfrazierjr View Post
On thing that FM supports very well is the concept of zoom level for every object if you wish to utilize it. You could set on a single map so that certain labels (say large overland regional country names) disappear as you zoom into the map to be replaced with labels for several towns names that would not show up on the zoomed out map. I also believe said labels/town names could also disappear again as you zoom in closer to a specific town which might then allow showing the label for several specific buildings. This is all going from memory though, so I could be missing something important here.
You're absolutely right. and it hardly could be easier. If you want an object to be visible only at certain zoom levels, you simply:

1. Click it to mark it.
2. Click the menu option Object.
3. Click the dropdown menu option Zoom Limits. That opens a simple dialog box.
4. In the dialog box, you enter the zoom level at which the object appears and disappears. That's it.

You can do that for any and all FM8 objects that you wish.

This may sound like a nice little thing, but it's of growing importance in the RPG community. There is a quickly growing number of campaigns that now run with digital projectors or with a LAN and a laptop for each player, running on programs like Screen Monkey (which can use FM8 maps). The system in the past used to be that one would put a link on a large scale map that would open a second local, zoomed in map of a location. That's too cumbersome for this new kind of computer-assisted tabletop gaming. With FM8, one just defines alternate aspects of certain objects, as Joe has mentioned, and FM8 picks the right objects for the zoom level, making multiple linked maps superfluous. In our pending FM8 raster mapping tutorial, we'll show people how to do just that with a more advanced version of the Odínsdomov map I posted above.